Zero Harpuia
Turalyon 514 Turalyon Alliance
1145
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Posted - 2013.11.11 18:21:00 -
[1] - Quote
Atiim wrote:Seymor Krelborn wrote:add to this no more spawning at letters in a skirmish (which is all PC matches) and uplinks and the life attached to them becomes all the more coveted.
I think it could work and pose great strategic and logistic challenges in a match. Yes, but I don't want to have to run uplinks 100% of the time in a match to keep the active. I'd say just limit the amount of uplinks on the field. That and make things to where uplinks can't be within x meters of another uplink and remain active, regardless of wether or not they are being dropped by the same person. And prioritize the uplinks in terms of tiers. For example, If I have a PRO drop uplink, when I place it down the STD drop uplink would be removed if it's within x meters of the other uplink.
Removing allied drop uplinks isn't efficiency, it is trolling. Also, if you do not have the commitment to stay with the suit with the drop uplinks, you do not have the right to claim the WP for people spawning on them, simple as that.
ECM Equipment
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1145
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Posted - 2013.11.11 19:28:00 -
[2] - Quote
Quill Killian wrote:Maken Tosch wrote:deezy dabest wrote:Can someone please explain what the problem with uplink spam?
Aside from what one person said about framerate drop in PC no one seems to have any reasons for why it is a problem.
Is it because you are mad that you are not getting spawn points from your uplinks due to people stacking theirs on top?
Oh an please dont say WP farming for orbitals because no points are awarded until it is used meaning that there was some value in where it was placed. If you read the thread, the lag and frame rate are the principle issues behind the spam. The server is having to struggle with processing dozens of these equipment items and that is just on one match alone. There are dozens of matches occurring every hour in the game at once with 16vs16 teams. Imagine when the team size increases to say... 24vs24 or 32vs32, etc. It will be a war on lag because of the equipment spam. If *that's* what's straining the server, then CCP has much more serious, underlying issues they need to deal with other than nerfing yet another skill tree that folks have spent skill points on. And, when you think about it, a dozen spawn points and similar number of nanohives *shouldn't* be straining CCP's server. After all, EVE usually has anywhere from 20,000 to 40,000 players on simultaneously, along with massive battles much larger than anything Dust 514 could hope to achieve, and yet the EVE side of things seem to hold up pretty well. Dust 514 is lucky to have 2,000 to 4,000 players on at any one time, in smaller matches ... yet this is somehow straining CCP's Tranquility server? Yeah, if that's the case, then CCP has far bigger issues to worry about.
EVE is just a streamlined GUI of pretty space particles hiding a very simple set of mathematical processes. It is also all done client-side, if memory serves, so the servers don't need to worry about RENDERING that Avatar, just that it is THERE and moving THIS way at THAT speed. DUST needs to render the people in such a way that everyone can see whaere everyone is at all times. Imagine if DUST just updated our positions and actions every half-second or so. Finally, Equipment has to run several physics checks to see where it will settle, and once it does it spews tons of particles. Imagine any other game with an effect similar to the nanohives, and you'll find that it isn't that far fetched to see the lag issue. Furthermore, there is no hard-cap on deployed equipment or on equipment being tied to the suit, so even if it were miniscule amounts of memory taken up by each, it would rapidly and exponentially rise due to there being no limiting factors.
If I may cite TF2, and if I can't then screw off, my post :3, they have the Engineer. The Engineer can build ONE Dispenser (nanohive), and two parts to ONE Teleporter (Point A to Point B Drop Uplink). If the Engineer switches classes, all of his building disappear to prevent the entire tea from just going Engie for a few minutes and spamming their one building. It's not a complicated system, and one DUST should copy.
ECM Equipment
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